Friday, May 11, 2012
It is as if the Russians have never had a problem with being the bad boys when Hollywood or American developers use them for this. As with the Homefront and the Red River which created a minor international crisis when it used other enemies. Ghost Recon AW2 was not released in Mexico and South Korea because South Korea was at war with itself and North Korea and some dispute with Mexico.
Has the turn come to China. Is it too cliché to use the Russians as enemies? China - a political, economic and ideological rival to the U.S. - seems like a much more logical chosen in future games as the bad boys. For the Games, China is the new Russia - China are the only one that has potential as a rival superpower to the United States and so it is fortunate that China is filled with a lot of communists! The idea of the Homefront is nice enough, but the very idea of a small country like Korea should be able to invade and take over large parts of U.S. territory does not seem realistic. It would seem much more frightening and realistic if it was China and the plot would play out much better.
Maybe it's just me
Finally I found a picture where it is shown how the enemies in the game most often comes from.
So I would like to conclude by reason probably is that In Russia You do not drive the car, but the Car Drives You! ;)
And sorry for the bad grammar.
Wednesday, May 9, 2012
I remember well the episode at the airport in Modern Warfare 2 Here the mission was, if you accepted it, to kill civilians in Russia. Fair enough I thought, it sounds very realistic. So lets get to the U.S., a country at war and you are out on the streets. Among the first things I noticed, I missed, was the Civilians. They were gone, not a single ony. There were only military and civilian vehicles that responded to my sharp gaze.Why did Infinity Ward chose to avoid the civilian population in the U.S. but actually made a mission where you had to kill civilians in Russia?
It is as if there are these 3 main nations possessing enemies to our potagonist mostly Russia, Germany (WW2 games) and Arab countries. As for religion it is only Islam that can be evil.
Many of the stories in the games just trying to explain how such a war came along. Battlefield: Bad Company casts a war with the modern Russia without a single explanation of how it could be started. Call of Duty uses a bit of time explaining that it is Russian Ultra-nationalists.In other games the industry try to create a hybrid mixture of example. Frontlines: Fuel of War which has the Western world who fight against the Red Star and the Rogue Warrior also uses the Russians, but mixes them together with North Korea.
Continued in next Blog
Tuesday, May 8, 2012
But from 1998 to 2003 there were big focuse on making more realistic games. It focussed more on historical events and Russians. Many will probably mention Call of Duty during WW2, Vietnam, Medal of Honor, etc.
The industry tried so slowly to implicate modern historical events with Al-Qaeda from 2002 to about 2006-2010 paragraph. Socom, Special Force, Amry and Two and even Medal of Honor tried on this front
But it seems like the game were too close to reality or it didn't not sold enough.Again the industry went back to the formular that only 3 nationalities are our enemies
Continued in next blog
Monday, May 7, 2012
Eventually when playing most games, you experience that very many of them have 1 thing in common. The enemies are always from Russia.What causes this? The cold war is over and we are all well friends?Would it create an international crisis if we made the Germans, Chinese, or a third country as an enemy against the United States? Or will the game not sell as much if it was the US who was the enemy and the Russians who would save the world? There are obviously exceptions, but most of the game being produced sees Russia as something bad.
Is this because the developers grew up during the Cold War and even during the Berlin Wall? There were two world superpowers, the USA and USSR where they both had enough nuke power to destroy the Earth 4-5 times. Instead they chose to help other countries to go to war with each other. USA were made as the good guys, while the USSR wanted to spread darkness and brainwash nations with their communism. You got kids into believing that Communism was the devil's work. You can not just throw 50-60 years of ideology away. But how would a game be if, for example the Swedes were the bad boys? Is it because it would not make sense, and the game will come to seem comical and less realistic compared to if a crazy Russian General went berserk and tried to obtain the world's master judge.
Continued in the next blog
Thursday, May 3, 2012
This says John Schappert, who is one of the heavyweights inthe U.S. games industry: For just a year ago, he was the keyfigure at EA before he headed for Xbox Live, and right now he works at Zynga.
"Traditional gaming is under pressure," he said in an interview with MCV. "If the companies are not ready and still want to live in the traditional world, so can they. But there will only be a few big games every year.
Schappert says that traditional games focus more on core player, which limits their audiences. While game sales fall - in the United Kingdom it is 30 percent lower than last year, and in the U.S. it is 25 percent lower.
"The good news is that while we see the traditional gaming limit, so gaming is growing as a general whole. For me it's a positive message for the entire industry. But I think some people have to change."